Ballon Popping relay
Fun party game ideas
Divide guests into two equal groups. About 25 yards away place two large bags (bin liners) of inflated balloons in colours to match your theme colours. The balloons should be over-inflated to make popping easier.
At the sound of a ringing bell or whistle, the first two relay contestants, one from each team, run to the bag, and remove one balloon. Each contestant must sit on it until it pops. Once the balloon pops, the players run back to the starting line, and tag the next player in line.
The first team to complete the course wins. Not a quiet game, but a guaranteed favourite!
Posted on March 11th, 2008 by admin | No Comments »
Flour tag
Outdoor party games
| Objective: |
A fun tag game where you get tagged with flour filled nylon sacks. |
Categories:
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Outdoors, Kids, Teens, Tag |
Game type:
|
Active. A lot of movement may be required. |
Players:
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6 or more players. |
| Needed: |
Dark shirts Flour Nylon stockings |
| Rules: |
Choose a person to be the referee. Determine a jail area. Each player must have a dark T-shirt on (black or navy blue work well). Give each player a nylon that is filled with flour. Tie the nylon at the end to make it into a ball shape. The group plays tag as normal but players are knocked out by throwing the flour torpedoes at each other. You will be able to see who has been hit because they will be hit with a flour mark. The referee must keep their eye on the players and call out those who are hit to the jail area. Keep a damp rag handy to clean up the shirts between rounds.
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| Variation: |
Make two teams. Set up a flag at each end of the playing field. Have the teams have to get the flag from their opponents side with
out being tagged. |
Posted on March 11th, 2008 by admin | No Comments »
Burpee
The outdoor mini baseball party game
| Objective: |
A baseball game that can be played with as few as two people. |
Categories:
|
Outdoors |
Game type:
|
Active. A lot of movement may be required. |
Players:
|
2 or more players. |
| Needed: |
Whiffle ball Bat Gloves (optional) A wall |
| Setup: |
Burpee is a baseball game which requires a wall and does not require a catcher. You can play at your local playground or whereever there is a large open space with a wall. You’ll need to determine locations for 4 bases (including home plate) and decide the out-of-bounds lines for foul balls. The home plate should be a few feet in front of the wall. Each team should have an equal number of players. You’ll also have to determine a strike zone. This is done by drawing a retangle or square on the wall with some chalk to determine whether a pitch is a strike or a ball. Each team needs a pitcher. You’ll also need to determine the distances a ball must travel in the air to constitute a singe, double, triple or home run. For example, a ball which travels only 5 to 15 feet might be a single, 15-25 feet a double, 25-35 feet a triple and 35+ a home run.
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| Rules: |
Burpee is played like regular baseball. If a pitch is inside the strike zone on the wall, its a strike. Otherwise it’s a ball. Three strikes is an out and four balls is a walk. Three outs on both sides constitutes an inning. A caught ball is an out (regardless of whether you use a glove or not) and distance of the ball determines a single, double, triple or home run.
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| Winning: |
As in baseball, the most runs wins. Play as many innings as you like. |
Posted on March 11th, 2008 by admin | No Comments »
Ambush - outdoor party games for teens
| Objective: |
A game where you find the clues leading to the ambush site. |
Categories:
|
Outdoors, Teens |
Game type:
|
Active. A lot of movement may be required. |
Players:
|
6 or more players. |
| Needed: |
Enough scarves for all and items for clues |
| Rules: |
Split your group into two teams which we will call A and B. Group A leaves 5 to 10 minutes before group B and must leave clues behind (footprints, marks, arrows, codes, pieces of paper, etc.). They must then camouflage and set up an ambush for group B. Group B leaves and follows the footprints and clues left by group A and tries to discover the ambush site. During the ambush the groups face each other in mock combat and attempt to steal each other scarves from back pockets. The meeting of the two groups could also result in the yelling of “AMBUSH” and a race back to home base again. |
Posted on March 11th, 2008 by admin | No Comments »
| Objective: |
Retrieve your opponents flag without being captured. |
Categories:
|
Outdoors, Kids, Teens, Tag |
Game type:
|
Active. A lot of movement may be required. |
Players:
|
6 or more players. |
| Needed: |
Flags for each team |
| Rules: |
Divide the group into two equal teams. Each team will start the game from their own playing area. Each team needs a flag (or something representing a flag such as a scarf) and both team’s flags should be the same. Teams need to agree to a set playing time at which point the game ends. Obviously the game can also end when a team carries the opposing team’s flag into their own playing area. It also helps if players have similar shirt colors or markings to distinguish who is who.
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| Boundaries: |
Set clear external boundaries for the playing area. The playing field needs to be large with a central dividing line down the middle separating each team’s playing area. Players cannot go outside external boundaries. Violation of this rules is punishable by going to the opposing team’s jail. Generally you cannot go inside buildings if buildings are located within the boundaries. Each team must define a jail, usually 10 feet by 10 feet. This should be located inside each teams’ playing area.
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| Safety zones: |
Each team’s flag should be clearly visible and sit in the middle of a 10 x 10 safety zone. There is no tagging in the safety zone! Flags cannot be place higher than 5-6 feet off the ground. Flags cannot be hidden. Once placed, flags cannot be moved by team members owning it. If a flag is taken by the opposing team
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| Tagging: |
Members of each team will attempt to get the opposing team’s flag and carry it into their playing area, thus ending the game. If a team member gets the flag but is tagged prior to entering their playing area, the player goes to jail and the flag stays exactly where the player was tagged. Flags can be passed off baton style from one team member to another but CANNOT be thrown. A tag is constituted by a touch of the hand such that contact may be felt by both parties. A cannot tag a player while they are standing within their own playing area.
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| Jail: |
Upon being tagged, the taggee must be escorted directly to jail by a member of the opposing team. The taggee cannot be rescued until he is placed in jail. Jailees may not call out, and must remain within the borders of the jail. The taggee remains in jail until 10 minutes have passed or he is rescued. A rescue is defined by a tag by a free member of the same team to any imprisoned individual. Upon rescue, all jailed members and the rescuer are out-of-play until they cross the dividing line to their side. They must proceed directly to line — at which point they return to play. (i.e. free passage straight home). At least one player must guard his team’s jail to track time — he may not enter the jail at any time.
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| Variations: |
1. Freeze-tag variation: Tags don’t send you to jail, only freeze you until you are unfrozen by a tag from your own team. Frozen players can not move or unfreeze each other.
2. Closest-flag variation: At the end of a given time, the flag closest to the center dividing line wins.
3. Last-man-standing variation: A tag eliminates a player entirely from the game. The team that carries the flag across first, or last team with people not eliminated wins. |
Posted on February 19th, 2008 by admin | No Comments »